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Maledictions (Warhammer Horror)

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Fauna: Curses inflicted by this spirit will cause victims to be sapped of their strength both physically and mentally, experience despair or depression, become trapped in an area or by an item, or be devoid of a (the) sense(s). Cannot physically blind, deafen, mute, or impact taste or touch to the point that they can no longer be used at all. It can only diminish these for the duration of the curse. The amplification is decided by the victim. Does not offer any benefits to ‘acting in a bestial manner’. This simply means they may lose their sense of culture and societal niceties. Failure to apply the paste to darts in-combat without interruption will cause the shaman to accidentally apply the curse to themselves. Image from De Claris mulieribus, traduction anonyme en français: Livre

Organic material excluding hair expires after three (3) IRL hours of being unattached of the victim.Ce pendant, il existe aussi des rituels très puissants qui peuvent lutter contre le mauvais œil et supprimer ses effets. While flora large enough can consume larger creatures and descendents, this is a very slow process and can be escaped from if a suitable weapon is on hand or assistance is provided. Curses are immediate maledictions to the soul. A Witch Doctor may often not have the tools, or simply the need, to brew a hex. Instead, the Witch Doctor can commence a ritual that will instantly afflict the target with a curse. Movements of the ritual play the most crucial role in this form of spellcasting due to the instantaneous results and appeasements for the Spirits.

Flora: Curses inflicted by this spirit will cause flora to develop mild poison, thorns, or other deterrents to predators. While this causes a sensation of heaviness, it is a mental affliction and cannot physically force someone to the floor. Flora: Curses inflicted by this spirit may cause flora and soil to have cosmetic alterations - such as discoloration.Fauna: Curses inflicted by this spirit will cause victims to be inept at seafaring or water activities - such as fishing or swimming, and/or have nausea. It may also cause marine life to act outside their normal instincts and behaviors. Can also induce hydrophobia. Movement can be impaired in the sense of travelling slower but this would not affect the victim’s short term movements in combat. Les malédictions sont principalement des souhaits de maladie, d'échec et des pensées négatives, de sorte que celui qui pense qu’une malédiction n'a pas de pouvoir sur lui peut être en quelque sorte se débarrasser d’elle. This can be completed in a single sitting, although it will require two additional sessions within one (1) IRL week to prevent holes emerging in the covering.

Appears as a woman with the lower body of a snake. She rewards those that tell her their darkest of plots and secrets. Has a fascination for personal vendettas. Rituals are not able to be conducted while engaging in direct combat. Cursing from afar in #S while uninterrupted is allowed.Il y a un certain nombre de raisons pour lesquelles les gens se permettent inconsciemment d'être maudits. La première est la peur. Si les gens ont grandi dans une culture où il y a eu beaucoup de malédictions, ils auront une foi beaucoup plus forte dans le pouvoir de la malédiction. Si vous avez peur de quelque chose, cela signifie que vous croyez que c'est plus puissant que vous, et si vous croyez que la malédiction est plus forte que vous, vous l'accepterez. Flora: Curses inflicted by this spirit will cause flora and soil to have sporadic behavior. They will grow in odd and unhealthy ways, or a bush may find all its green branches stand on end. Normal, sensible medical RP must take place during the ritual, such as tying a tourniquet to the stump of a severed limb to prevent death from blood loss.

Fauna: Curses inflicted by this spirit will cause victims to have sensitivity to moonlight, to become obsessed with the moon, or experience excessive pining. It may also cause a person’s skin to become hypersensitive to sunlight and burn easily. Carrying the reader through the middle of a story is challenging, and there needs to be enough excitement to keep them reading to the end. An unexpected plot twist can help! Red Herrings The malediction also certifies that there can be no trifling with or despising of God’s principles and announced purposes. High Priest Eli became the object of a specific malediction because of weakly allowing his sons to go unrebuked, even though they were “calling down evil upon God.” ( 1 Sam. 3:13) Jehovah told him the rule that “those honoring me I shall honor, and those despising me will be of little account [from the root form qa·lalʹ].” ( 1 Sam. 2:30) Just recompense for wrongdoing thus accompanies God’s malediction. This may be immediate, as in the case of the jeering delinquents upon whom Elisha called down evil in the name of Jehovah ( 2 Ki. 2:24), or it may be reserved for a later time, as when God informed King Josiah concerning the calamity due to come on Judah. ( 2 Ki. 22:19, 20) Jehovah warned the nation of Israel that violation of his laws would bring inescapable difficulties, saying: “All these maledictions will certainly come upon you and pursue you and overtake you until you have been annihilated, because you did not listen to the voice of Jehovah your God by keeping his commandments and his statutes that he commanded you.” ( Deut. 28:45) Although he foretold their desolation and exile in the plainest of terms, they refused to give heed and thus Jerusalem became “a malediction to all the nations of the earth.”— Jer. 26:6; 24:9; Deut. 29:27. After one (1) use of the voodoo doll, the doll and organic material disintegrate and may no longer be used. Additionally, maledictions are less potent and the duration is reduced to twelve (12) hours. If, however, the Witch Doctor uses the doll with line of sight of the victim, the victim will be afflicted with the full effects of the spell. A Witch Doctor must be at least T3 to use this ability.

Tout le monde, tout ce qu'il faut, c'est beaucoup d'énergie intense (comme quelqu'un qui vous déteste) et un vœu pieux. Il y a des cultures qui ont des sorciers pour ce genre de choses, mais vous seriez surpris de voir combien de personnes ont des malédictions dans le monde occidental où les sorciers ne sont pas vraiment communs. Flora: Curses inflicted by this spirit may cause flora to bloom and function only at either dawn or dusk. Fauna: Curses inflicted by this spirit will cause victims to be judgemental, act insane, or become inept at proper judgement and decision-making. Additionally, victims of this curse may believe themselves to have superior knowledge & judgement. I had previously stumbled across book curses when leafing through manuscripts and, as an avid fan of folk horror literature, was interested in the intersection of the macabre and book history.” Flora: Curses inflicted by this spirit will cause flora and soil to compete over resources and nutrients. This may cause areas to grow sparsely and become throttled by a single plant.

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