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Posted 20 hours ago

AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

£84.995£169.99Clearance
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It is a 165hz monitor but I don't have the 165hz option, the highest is 144hz. I know the difference between 144 and 165hz is unnoticeable but I'd still like to have a 165hz option visible if that makes sense... My graphics card is a GTX 1650 Super, and I have the monitor connected via HDMI to DVI cable. My guess is that maybe I need to connect the monitor with a different cable, but I'm not sure. Hence why I am asking the monitor gurus here. Note that the ‘Overdrive’ setting can be adjusted under MBR. Our preference was for ‘Medium’ for similar reasons to with ‘MBR’ disabled and that’s what we use for this analysis. ‘Strong’ didn’t provide a significant improvement in our view but introduced some rather eye-catching bright overshoot in places. ‘Weak’ and ‘Off’ were too slow overall, adding some conventional trailing and ‘strobe crosstalk’. Also be aware that setting the ‘Overdrive’ to ‘Boost’ is equivalent to using the ‘Strong’ setting and setting ‘MBR’ to ‘20’. Information about the maximum vertical viewing angle, within which the image on the screen is of acceptable quality.

Size class of the display as declared by the manufacturer. Often this is the rounded value of the actual size of the diagonal in inches. A fairly effective LBL setting, with the blue channel now weakened significantly and a corresponding reduction in blue light output. The image appears warm and somewhat green, though our eyes adjusted to an extent over time. We tested the 23.8" AOC 24G2 monitor, and it's the only size available. There's a 24G2U variant available in some regions that should perform similarly, but it includes a USB hub and built-in speakers. Due to panel shortage, AOC had switched from using a Panda panel to a BOE panel briefly in 2020, but theyseemto have resumed using the Panda panel, which is what our unit has. The easiest way to tell the versions apart is by looking at the serial number. The Panda version has a serial number that starts with 'ATN', while the BOE version starts with 'AWB'. Other reviewers have noted some differences in performance; however, we didn't test the BOE version, so we can't confirm their findings. ModelI bought this as part of a new rig I built for 1440 gaming - Ryzen 7 7700X, RTX 4070. This is a nice enough monitor but is NOT g-sync compatible - you can certainly enable g-sync on it but buyer beware: when playing games which are heavy on the graphics card causing framerate fluctuations, you get a momentary change in brightness level when the screen syncs to the new framerate - it looks like blinking. On a game like Starfield you get a LOT of framerate changes which means a lot of blinking. After much research the bottom line is that this monitor is NOT g-sync endorsed by Nvidia, but that does not prevent you from enabling it. So buyer beware - while g-sync can be enabled, it is virtually unusable with this monitor. For this reason, I have marked "Brightness" down to 3 stars, as gsync causes rapidly fluctuating brightness levels. The most widely used panels are those with 6, 8, and 10 bits for each of the RGB components of the pixel. They provide 18-, 24-, and 30-bit color, respectively. Similar observations were made on Shadow of the Tomb Raider. There was certainly extra vibrancy and saturation overall, though it was not as extreme as on models with an even more generous gamut. The reddish push to earthy browns was also apparent on some skin tones, such as that of the lady herself Lara Croft. She appeared a bit too tanned or perhaps a little ‘sun kissed’, but this was fairly constrained oversaturation compared to what we sometimes see. There was extra vividness to some green shades as well, so some patches of vegetation appeared livelier than intended. Though there were some quite lush-looking forest green shades as well which fitted the aesthetic of some scenes well. On both titles the monitor demonstrated good colour consistency, with shades appearing fairly similar regardless of where on the screen they’re displayed. It was certainly stronger in this respect than non-IPS LCD panels, with only minor saturation shifts in comparison. It was also superior in this respect to the older 24G2(U) we tested, which could’ve been partly due to uniformity issues on that sample – but perhaps also some improvements made to the newer panel. Dimensions, weight and color Information about the dimensions and the weight of the specific model with and without stand as well as the colors, in which it is offered to the market. Width As noted previously and as highlighted in Nvidia Control Panel, this model has been specifically tested and validated as ‘G-SYNC Compatible’ by Nvidia. On our RTX 3090 the experience was very similar to what we described with FreeSync. With the technology getting rid of tearing and stuttering from what would otherwise be frame and refresh rate mismatches, within the VRR range. The floor of operation again seemed to be 55Hz or slightly below. An LFC-like frame to refresh multiplication technology was employed below that to keep tearing and stuttering from frame and refresh rate mismatches at bay. There was again a subtle momentary stuttering as the boundary was crossed, as we observed with our AMD GPU as well. Our suggestions regarding use of VSync also apply, but you’re using Nvidia Control Panel rather than AMD Software to control this. The setting is found in ‘Manage 3D settings’ under ‘Vertical sync’, where the final option (‘Fast’) is equivalent to AMD’s ‘Enhanced Sync’ setting. You’ll also notice ‘G-SYNC Compatible’ listed under ‘Monitor Technology’ in this section, as shown below. Make sure this is selected (it should be if you’ve set everything up correctly in ‘Set up G-SYNC’.

Strong static contrast for the panel type, good maximum luminance and screen surface less grainy than many competing modelsNote that these images are designed to show strobe crosstalk behaviour and don’t accurately show how distinct details on the main object appear. I probably look very dumb to some people here but bare in mind I'm not really a tech guy and I was gaming on a TV since I was 13 so I had 0 knowledge about monitors.

As defaults with a significant boost in gamma. Appears quite ‘contrasty’ and cinematic, with significant crushing together of darker shades in particular.

User reviews

A mild LBL setting, reducing the blue channel a fair bit from factory defaults whilst maintaining a strong green channel. Image appears warmer with a bit of a green tint, which our eyes adjusted to in time. A noticeable cool tint, otherwise quite vibrant with oversaturation from the gamut but good gamma handling providing appropriate shade depth.

The image below is a macro photograph taken on Notepad with ClearType disabled. The letters ‘PCM’ are typed out to help highlight any potential text rendering issues related to unusual subpixel structure, whilst the white space more clearly shows the actual subpixel layout alongside a rough indication of screen surface. This model uses a ‘regular’ (medium) matte anti-glare screen surface. This provides strong glare handling, whilst diffusing the light emitted from the monitor relatively strongly as well. This affects the vibrancy and clarity of the image, with a bit of a layered appearance in front of the image. The screen surface provides a light misty graininess to the image which is less noticeable than on many competing models. Including 24” TN models and models using 24.5” AUO AHVA (IPS-type) panels. It should be noted that whilst glare handling characteristics are strong, bright environments can still ‘flood’ the image. Light is quite heavily diffused by the screen surface, so it’s best to avoid direct light striking the screen surface or particularly strong ambient lighting if possible.

Though white point is slightly lower than factory defaults and blue light output is marginally reduced, this does not have the effect that a Low Blue Light (LBL) setting should. On various Battlefield titles, at a frame rate keeping up with the 165Hz refresh rate, the monitor provided decent fluidity. Compared to a 60Hz monitor or the AOC running at 60Hz (or 60fps), 2.75 times as much visual information is displayed every second. This significantly enhances the ‘connected feel’, describing the precision and fluidity felt when interacting with your character on the game. The low input lag of the monitor is also beneficial in this respect and complements the high frame and high refresh rate combination nicely. The high frame rate and high refresh rate combination also decreases perceived blur due to eye movement, as demonstrated earlier using Test UFO. As also demonstrated, the bump up from 144Hz to 165Hz is hardly dramatic in that respect – though the extra refresh rate is still a bonus, if you have the frame rate to match. This change of mind return policy is in addition to, and does not affect your rights under the Australian Consumer Law including any rights you may have in respect of faulty items. To return faulty items see our Returning Faulty Items policy. I bought the AOC 24G2SPU monitor and just got it yesterday.The experience so far is amazing but I have a few unanswered questions and hope to find them here, because even though the internet is a massive place, I still haven't figured out:

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