About this deal
At the end of your turn, score 1 VP for each enemy unit that was destroyed by a TRAITORIS ASTARTES unit from your army this turn and was within range of an objective marker at the start of this turn. Score 2 VP if you control any objective markers that were controlled by your opponent at the start of the turn and a TRAITORIS ASTARTES unit from your army is within range of any of those objective markers. You can score a maximum of 3 VP per turn from this secondary objective. Apply a wash to the entire model to add depth and shading. Use a wash specifically designed for your chosen color, such as a dark shade or ink. Gently brush it over the areas where shadows naturally occur, such as recesses and crevices. The wash settles into these areas, creating realistic shadows. Raptors generally show up as 5-man squads in Creations of Bile when they see competitive play, showing up as small squads that can do actions and annoy opponents. Warp Talons Chaos Cultists • Poxwalkers • Pestigor • Plague Zombies • Plague Ogryn • Thrall Wizard • Tzaangor • Tzaangor Enlightened • Tzaangor Shaman • Dark Disciple
As the Heretic Astartes further succumbed to the powers of the Warp, much of the organisation and structure of their former Astartes Legion or Chapter has disappeared. You can include NOISE MARINES units in a CSM Detachment, using their datasheet from Codex: Chaos Space Marines, in which case they can only gain a Legion Trait if every unit in their Detachment (excluding AGENTS OF CHAOS and UNALIGNED units) is from the EMPEROR’S CHILDREN Legion (also, they become Troops in an Emperor’s Children Detachment). Note that Noise Marines come with the Mark of Slaanesh built into their points cost, so you don’t need to pay additional points for their mark. In this section, we’ll discuss using each of these units outside of their parent legions. For more on using them in those legions, see the relevant armies in each Start Competing article on that legion. Khorne Berzerkers
Known Patterns and Variants of Terminator Armour
On the other side of things, Masters of Possession have access to the Malefic discipline, which is mostly buffs for Legion DAEMONKIN units. Once an also-ran to the Dark Hereticus Discipline, these are now the money powers for Chaos, and there are several here that you’ll want to include in every army you field. Melee Combat. Chaos Space Marines have some of the game’s best melee threats – Possessed, Abaddon, Chaos Space Marines, Lords Discordant, Masters of Executions, and Chosen are all absolutely nasty threats, and you can make most of them even better with relics, warlord traits, and upgrades. As a unit, Cultists are fragile and they don’t shoot or fight particularly well. They have insanely low Leadership (6 with a champion), and so will likely lose models any time they take casualties. They aren’t worth spending points to upgrade, and you’ll almost never want to expose them to blast weapons by making them units of 11+. Spartan • Fellblade • Typhon • Cerberus • Falchion • Mastodon • Lord of Skulls • Death Wheel • Plaguereaper • Plague Centurion
Chaos Space Marines only have two Dedicated Transport options: The lowly Chaos Rhino and the Terrax Pattern Termite Assault Drill. Chaos Rhino The standard Chaos Terminator armament is a Combi-Bolter and a Power Weapon which can be upgraded to either a Power Fist or Chainfist. In addition, Terminators may also take a Reaper Autocannon or Heavy Flamer in place of their Combi-Bolter. The Combi-bolter itself can be configured to function as either a Combi-Meltagun, Combi-Plasma Gun or Combi-Flamer. [1b] These genetically-enhanced transhuman warriors have all the strengths and skills of their Imperial counterparts, to which are added the power of Chaos and a brutal devotion to their patron Chaos Gods.Pay attention to any additional elements like icons, accessories, or trophies. Use different colors to make them stand out. For example, use a bright color like Mephiston Red or Gehenna’s Gold for icons or decorations. Be precise and take your time. Some of the Chaos Space Marines’ vehicles are Daemon Engines, meaning they’ve had powerful daemons bound within them, imbuing them with supernatural abilities. These models have a 5+ invulnerable save and regain 1 lost wound in your Command phase. Malicious Volleys The set includes 5 multipart Chaos Terminators, each of which can be equipped with a variety of melee and ranged weapons. The following weapon options are included in the kit.
Note that there are two Chaos Legions that have their own Codexes and aren’t subfactions of the Chaos Space Marines. You can find information on how to play them in their own Start Competing articles:Cursed Earth (Blessing, Aura, WC 7). Until the start of your next Psychic phase, while a friendly
The Blood Slaughterer is a moderately fast melee vehicle with moderate melee output. It doesn’t have a particularly impressive damage profile but it can be useful in Red Corsairs, where it gains the ability to Advance and charge after moving 16”. You’ve got better, cheaper options, though. Dreadclaw Drop Pod (FW)
There’s some real value to be had in doing this, primarily the ability to just dump three units of flamers into your roster. Flamers are one of the game’s best units, and immediately make any army better. They’re fast, durable, and hit like a freight train, dumping out insane amounts of AP-2 firepower. The typical soup play is a Vanguard detachment running a Fluxmaster and three units of flamers. That said, this is typically a stronger play for Thousand Sons than it is for Chaos Space Marines, and so you tend to see fewer soup lists since the Emperor’s Children + Tzeentch Daemons loophole was largely closed. Sample Lists Daemon weapons saw a large change with the new Codex; now they upgrade weapons more generally, adding cool effects. Each one comes with the Daemon Weapon rule now, which has you roll 2D6 each time the bearer is selected to fight. Roll less than or equal to your Ld and you can fight normally. Go over and you can choose: Either take D3 mortal wounds and fight normally, or you can’t fight with the Daemon Weapon. This is an excellent tradeoff, and you’ll almost always be taking the wounds if you have to. There are some powerful effects here and a daemon weapon will make its way into almost every competitive Chaos Marines army. Daemon Weapons are Relics, and so to take one you’ll need to spend CP to get one as normal in competitive play. At the end of the battle round, score 2 VP for each Character, Monter, or Vehicle model destroyed that round by a Traitoris Astartes Character from your army. If that target had 10-19 wounds, score an extra VP, and 2 extra VP if it had 20+ wounds or was the enemy Warlord. You can score a max of 5 VP per round from this objective. Each time this happens, roll 2D6, and if you roll under the wounds characteristic of the dead model, you get +1 Command Point.