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Welcome to Dino World

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As far as roll and writes go I would say Welcome to Dino World is on the meatier side of the genre. It is not a complex game but offers more than the average roll and write. It is a refreshing change to have a game in this genre, a roll and write with more than just crossing a coloured box (not that there is anything wrong with these, time and a place). The aesthetics of Dinosaur World and the quality of the components are both incredible. The artwork, fromKwanchaiMoriya, JoeShawcross,andAndrew Thompson,isstunning. Every tilepops, andthe gamebrings your table to life (especiallyas it will take up pretty much all of it). Dinosaur World is a lot of fun, but it is much more likely that I pull down Dinosaur Island: Rawr ‘n Write to play because it’s so much easier to set up and play right away. I liked Dinosaur World. I definitely prefer it to Dinosaur Island. The randomness of the hooligans has been removed (replaced with the randomness of dice at dinosaur exhibits, but I preferred this mechanic) and the park building aspect was placed center stage, a theme that has more relevance to me. Building the parks is very enjoyable, as are the decisions of when and how to use your workers. I only wish the Jeeple Tour was a bit more robust. Overall, I recommend this game, especially if dinosaurs or theme parks are your thing! If this can be believed, the biggest takeaway from Dinosaur World is its size. I have a Game Topper for my game room (3 feet wide by 6 feet long) and it is normally enough for any game I play.

Two types of facilities can be built depending on the die value selected; recreation and welfare. Recreation facilities are built with a one, two or three and welfare facilities are built with a four, five or six. These facilities have certain placement restrictions and scoring requirements. Depending on the danger level certain generators might malfunction. If they malfunction, then a part of the dino pen is damaged. If all the squares in a pen are damaged, then the dino escapes and causes additional damage to adjacent pens. Final Thoughts on Welcome to Dino World TheJeepleTour stage injects a dose of reality into the gameand alsopresents a charming logistical puzzle. As you start each tour from the Welcome Centre tile, playersmustconsider wheretheyplace attractions to keep them accessible. As new tileshave to be connected on at least one side, there is a huge amount of freedom in how you build your park. At the end of round three, the Welcome Centre tile will move three spaces away and become the Park Entrance. This means youhave tothink carefully about where to put your attractions so that you can still get to them later in the game. Bored To ExtinctionThe scientists in Dinosaur World never thought to ask if they should. They have decided to tinker with nature itself by combining the DNA of different dinosaurs to create brand new species never seen before. Dinosaur World has 17 different types of dino meeples (the deluxe version that I’m using for review does, anyway; the retail version just uses a single type of green wooden dino-meeple to represent all the herbivores in the game). In many ways, that’s cool. Or, it’s cool until someone says, And this is where Dinosaur World breaks away from the other two Dinoverse games: it’s a tile-and-route-building game, and the variability comes in many forms thanks to three public goal/milestone cards each player is working towards. This also enlarges the game’s footprint considerably, as players place hexagonal tiles from their player board’s Welcome Center to build a considerable tableau across a table. I was torn between this one or Dinosaur Island Rawr ‘n’ Write, but as I’ve already mentioned the big version of that, I figured I’d pop this underappreciated gem on the list instead. This is a great little roll and write that has you building up a dinosaur park. That is definitely a popular theme here, Jurassic Park has a lot to answer for! Anyways, with Dino World you’re building up a dino park with some randomised facilities to give you different scoring conditions each time you play. You’ve also got a different set of research cards which give you access to those sort of ‘re-roll a die’ powers you get in roll and write games.

As a free action (no die required) a player can select a research ability which allows the player to adjust a die by one. The die is not physically changed as all players use the same dice pool. The value of the die can be increased beyond six allowing players to build the bigger dinosaur pens, without having to combine multiple die. This expansion comes with 3 new dinosaurs that are a hybrid of different types: Galliraptor (herbivore Gallimimus & small carnivore Raptor), Tyrannaceratops (herbivore Triceratops & large carnivore T-Rex), and Velocidon (small carnivore Velociraptor & large canivore Pteranodon).Once you’ve finished drafting dice and tiles, and taking private actions on your player board , you’ll run your tour, scoring points, cash, and/or excitement along the way. These tokens can be removed by sending workers to clean them during the Jeeple Tour phase. The algae collected can then be exchanged for DNA, the precious resource used to make the dinosaurs. This new mechanic works nicely with the base game and really drives the theme home, as it fits perfectly with the aquatic dinosaurs. These are the questions I ask, but I get that for some people, roll-and-write games are not for them. Some players can also hurdle the challenge of getting a big game to a big table with ease; in that case, I think Dinosaur World is going to fit best. The pip value of the die will determine which dinosaur pen can be drawn. A dinosaur pen must be connected to an existing path already drawn. Dinosaur pens are also required to be adjacent to a power generator. If when drawing a new pen it is not connected to a generator, then one must be drawn. Drawing a generator is a free action and does not require a die. Depending on the dinosaur pen drawn they may require to be connected to multiple generators. A generator can be connected to a total of four dino pens.

Like its predecessors, Dinosaur World puts players in the shoes of burgeoning entrepreneurs aiming to build the best dino theme park over a 5-round experience. Let’s confirm this much: if you have Dinosaur Island, I think Dinosaur World is the better game and I’d replace Dinosaur Island with Dinosaur World if I had all the money in the world. If you don’t have any of the Dinoverse games, you are looking for an excellent Jurassic Park simulator AND you have a large table and the time to regularly get in a 2-hour experience, Dinosaur World is an excellent choice.

Welcome to Dino World is a roll and write where players are competing to build the best dinosaur park. Players use dice to build special buildings, power generators and build dinosaur pens, draw paths to connect to the park’s entrance and attempt to stop dinosaurs attempting to escape. Players are also competing for visitor cards (aka objectives) and being the first to claim them means that you can deny your opponents from getting them. Dinosaur World barely accommodates 4 players thanks to all of the tile laying you will do during play. This massive table hog left me in the place I expected: as fun as Dinosaur World is, it is not my favorite game in the series thanks to the Tyrannosaurus-sized footprint. If that was not enough there is also the danger mode which all of the above can be played with as well. The amount of content is higher than the tallest T-Rex and more varied than the dinosaurs pens you can draw.

This is especially true when you consider solo play. I only played Dinosaur World once solo for this review, and that was enough to confirm what I already guessed: Dinosaur Island Rawr ‘n Write is simply the better game for a single player, mainly because there is no setup/teardown time. You can get all of that Dinoverse magic in about 20 minutes. It took me about 75 minutes to set up, play solo, and put away Dinosaur World.

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The shape of the path will be determined by the pip value of the die. A player can draw multiple paths as a single action if the total value of the paths does not exceed the pip value of the die. Dinosaur World simplifies many steps that I thought were a bit of a stumble in Dinosaur Island. In Dinosaur World, round steps are easy to teach but thinky, especially as you plan out how to run your “Jeeple” (the game’s term for your wooden Jeep playing piece) on a tour of your personal theme park. Before that, you’ll take steps that are quite easy. The game comes with two different modes. A lite and a danger mode. The danger mode offers additional rules and is a more complex game. The lite mode is a lighter affair but still on the complex side when compared to most other roll and writes. Gameplay Sorry. Had to pause and talk dice. But if you’ve played any of the Dinoverse games, you know I’m right!

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