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Posted 20 hours ago

Asmodee - When I Dream, Board Game, 4-10 Players, 8+ Years, Italian Edition

£22.495£44.99Clearance
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About this deal

Yet at the same time, it’s embarrassing to put the blindfold on. Having no idea what’s going on around you is uncomfortable. Especially when playing When I Dream in public. So it creates a barrier to entry for the game, which is something I’m never a fan of. Even still, this blindfold is both a blessing and a curse. It adds novelty and induces a fun kind of stress when it removes your sight. Leaving you wondering what everyone else is doing. Also, without the constant distraction your eyeballs afford you, you’ll notice yourself leaning in and being more engaged with the other players. The other players are secretly dealt their role cards which determine whether they are good or bad spirits, changing sides as the game goes on. As far as components go, there are some great things in the box and some not so great. The cards are large and brightly illustrated, with 4 words per card (2 on each side, 1 on each end) that are cleverly designed so that only 1 word is visible during play. This is due to a fancy bed-shaped card holder that enhances the feel of the game, and a neatly organized board that indicates where to put right and wrong guesses. Scoring reminders are printed on the board as well. Also, the blindfold has a fun little design on it and should fit most people.

One example I’m proud of, but probably shouldn’t be, was when the answer was ‘gorilla’. The fairies threw out words like hairy, monkey, and big. When it came to my turn I said orange, leading the Dreamer to immediately guess ‘orangutan’. Much to my delight, and the dismay of all the furious-looking fairies surrounding the table. Clarification: As the Dreamer mentions the cards of their dream, the other players can slightly rotate the Dream cards to help during scoring. 2. Count the Points Introduce different themes for each round of play. Themes could include steampunk, outer space, fantasy, and more. Outside of these component hiccups, the gameplay in When I Dream is great. As the Dreamer, guessing words isn’t as straightforward as it appears. As not only are you trying to get the word right, but you’re also listening out for who you can and can’t trust.

Setup

Games of When I Dream take no time at all to explain. No one’s going to fall asleep (for real) at the table during this! On the other hand, as a boogeyman, you need to be subtle in your misdirection. Like a job interview, outright lying is obvious and you’ll be caught out. However, embellishing the truth, or some slight misdirection is fine, if not encouraged. Put a unique take on storytelling by assigning specific roles to players where they have a more hands-on approach in creating the narrative with their Dreamers and acts instead of just playing against each other. In When I Dream, players take turns as the Dreamer trying to guess as many secret dream words as they possibly can. The Dreamer wears a blindfold (or otherwise covers their eyes) while every other player offers clues, one at a time, during a 2-minute round.

When I Dream is the new party board game for 4-10 players, giving you a great experience in under 30 minutes. Spyfall arguably revitalised the genre, though games like Mafia and Werewolf have been around a long time in one guise or another. But I have a dirty secret - I don't like Spyfall. Despite this I'm still excited for what When I Dream promises to bring to the table, and the ways it will hopefully avoid my Spyfall bias. When I Scheme...

If there is a difference of two or more dream cards, they score one point for each card on the side with the fewest cards. Overall, I have a lot of fun playing this game.It’s almost always a hit with a crowd. Plus, the creative artwork, with 220 illustrations, also adds to the experience and the production quality of the game.

Some of the most creative minds in the world will say that a lot of their best ideas come from their dreams.

Components

At the end of the round, the dreamer must use the words he guessed and tell his dream for extra points before he opens his eyes. Remember, players continue to give clues in succession until the dreamer guesses. Then, move on to the next dream card. The oldest player becomes the Dreamer for the first round. They take the sleep mask and place it in front of themselves. If a player gives an improper clue, the current Dream card is placed in front of that player as a penalty. It will reduce their score by one point at the end of the game. Proceed with the newly revealed card but make sure that the Dreamer knows that the Dream card has changed. Depending on the number of players, take the corresponding Dream Spirit cards and leave the rest in the box (they will not be used during the game).

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