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Queen Games 10353 - Escape: The Curse of the Temple Big Box 2nd Edition

£13.495£26.99Clearance
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First I’m going to say: buy this game. Buy it, because there’s nothing like it in your board game library and you WILL find this fun, trust me. All explorers start on the beginning tile, with only two others visible. As you roll and move through rooms – matching dice to the symbols in those rooms – new tiles are placed and the board builds itself as you go. Lost dice. In this game it’s not unusual that dice go off the table. With this curse, those dice are lost for the rest of the game! Even if you manage to cure yourself, those dice are lost.

Simply grab the chamber tiles, remove the starting chamber, exit chamber and gem depot and then shuffle the rest to create a draw pile. Then take the top two chamber tiles from that pile and place them either side of the starting chamber, with the stairway entrance graphic on those tiles aligned with the door graphics on the starting chamber. Next, grab the top four chamber tiles from the draw pile and shuffle them together with the exit tile. Place these five tiles at the bottom of the draw pile. Although each game only takes ten minutes, you’ll rarely play it only once – particularly if the temple keeps collapsing on top of you. And even if you escape easily, it’s straightforward to ramp up the difficulty – just add more gems to the gem depot or swap the basic chambers for the curses and treasures versions. YOU WANT TO SUCCEED. Badly. But the more you are, the harder it’s going to be. So you’ll be playing 10-minute game after 10-minute game. There are five fedora-wearing wooden meeples, which aren’t the weightiest but are perfectly adequate for the job, as well as five coloured cardboard player tokens (so you don’t forget which meeple is yours.) Zetsubou No Shima Shield: Sphynx's Vine Shield (Harrybo21, Lilrifa, MiKeY, ZeRoY, Scobalula, DTZxPorter, Treyarch)This is the chamber's entryway; when this tile is added to the temple, the stairway must connect this tile to the temple. Once the exit tile is revealed, players can attempt to escape the temple by moving to that tile, then rolling a number of blue dice equal to the magic gems that haven't been removed from the gem depot. Thus, the more gems you find, the easier it is to escape the temple. When a player escapes, he gives one die to a player of his choice. If all players escape before the third countdown, everyone wins; if not, everyone loses, no matter how many players did escape.

Example: Frank uses two adventurer icons and connects the stair- way entrance of the top chamber from the draw pile to one of the entrances of his current chamber. 3. Activate magic gems To activate gems, different rooms have different requirements. Once these are met, you can take the gems from the depot and place them in the room you activated them from. Escape: the Curse of the Temple is a real-time adventure game that was designed by Kristian Amundsen Østby and published by Queen Games. As explorers in a cursed temple, you have 10 minutes to explore the temple, find gems, discover the exit, and get everyone out alive. If even one person is left behind, everyone has lost the game. Adventurers who are in the same chamber may help one another. For example, if a player rolls a golden mask and doesn't use it for himself, one other player may use it to break the spell on up to two of his accursed dice.

The initial game board consists of a row of three square tiles, each showing a combination of two symbols, say, two green adventurers or one green adventurer and one blue key in one corner of the tile. All of the explorers start in the center tile – the safe room – and each player starts with a hand of five dice. Each die has five symbols: If it is a topic that has not yet been covered, you can most likely find more information here on your topic of choice. From official Escape: The Curse of the Temple useful links to very unofficial ones. After a player has performed one action, he must re-roll all dice used for this action. A player may put aside any dice not used for an action and use them for a later action. Since Caleb loves to even play it by himself, he’s the perfect one to show you how to play Escape The Curse of the Temple in this video review. Place the gem depot to the side with gems on it; the number of gems depends on the number of players. Also, place two gems next to the depot. Start the CD (or the sand timer) and you're ready to escape!

Be silent. You’re not allowed to talk. If you want to communicate, you’ll have to use other means, like pointing and such. After all, if you’ve only got 30 minutes for a game – you can play Escape 3 times and have a blast. Escape: The Curse of the Temple gets bonus points for including two expansions with the base game. The game plays perfectly well without them (and this is how I would guess most people will play it), but it’s great to have a built-in ability to up the difficulty when the time comes.

Object of the Game

Players have only ten minutes to escape from the collapsing temple, so don't dawdle. Every second you delay brings you a step closer to being entombed. If at least one of a chamber's gems has been activated, no adventurer may activate any further gems inside this chamber. Even though there are other cooperative board games that my group likes a bit more than Escape, it will definitely be staying in our collection since it works great as a filler game and it is one of the better cooperative family games out there. It also works quite well as a two-player game. Example: Frank has rolled his dice and uses the two adventurer icons to enter the next chamber. 2. Discover a chamber Many good games contain a strong mechanic paired with a good story. The goal of the game is to let you experience the story with the mechanic. And if any game is dedicated to replicating the experience of the story, that game is Escape!.

Your friends, who had barely played anything else than Monopoly, Sorry or Twister — and that’s before they had kids— will absolutely enjoy the sheer fun of discovering and playing this.A green adventurer, which appears twice on the die – you need these to move from room to room, and to activate some gems. Some rooms enables full cooperation. There are 3 switches, and you may choose only one of them. If you gather 4 of the same required symbol, you may place 1 crystal on it. But then you may not use the other two switches. If you as a team get 7 of the same required symbol, you can place 2 crystals on it. The last requires 10 symbols, but lets you place 3 crystals on it. Imagine 3 out of 11 total, just in one room!

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