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Thames & Kosmos – Devir – Lacrimosa – Level: Advanced –Euro Board Game – 2-4 Players – Board Games for Adults & Kids, Ages 14+ - BGLACML

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What a journey. Lacrimosa suggests thematic saturation but leaves most of it in the imagination of the player. Sure, we’re given a five-movement unfinished composition, a map featuring prominent cities in Europe, musical notes on tokens and in-era artwork. Even the end-of-round bonus tiles showcase era-specific date ranges. And yet there’s not a lot here that truly connects to a narrative experience outside of the passage of time. No historical tidbits, no juicy gossip, no career highlights. But Devir knows how to produce a game, and they continue to choose great designs that are a lot of fun to puzzle through. Even with the thematic disconnect, I’d still place this in the upper tier of Devir’s collection, right below The Red Cathedral. And if you’ve taken time for yourself to heal from the news of Mozart’s sudden passing, there’s no better time than the present to see if this new addition to the mid-weight strategy game is as impressive to you as its inspiration is to so many others. Commission an Opus: Gain an opus card to add to your display, paying the indicated cost and gaining victory points.

After his death, Mozart’s widow Costanze sought to bring light to her late husband’s work. In Lacrimosa from Devir Games, you are a patron, sought by Costanze to finance the completion of Mozart’s Requiem with his disciples and privileged students. Meet with Costanze to record memories of Mozart, recall the trips you took together, commission new works, and, of course, complete the great Requiem.

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At the end of the game, the note tokens you’re placing here will score based on majority. This section, the Sanctus, for example, whichever composer has more tokens in this section, each of those tokens will be worth six points. The composer with fewer tokens in this section, each of them will be worth three points. Each player will score for however many tokens of each they have there. Again, that doesn’t happen until the end of the game. The other disappointment is in upgrading your hand of cards. I love this idea, but the upgraded actions never delivered. This is a combination of the limited turns in the game where upgrading a card will only benefit a future turn and the fact the upgrades weren’t that much better than the base cards. Wow. This game is gorgeous. The visually arresting box art for Lacrimosa is the most memorable box I’ve seen in the last five years. Thankfully, the artistic touch doesn’t end there. Devir spared no expense in the quality of the components in Lacrimosa, to the point where it is simply a pleasure to play. I get endless (probably too much) pleasure in the player board, which actually allows you to slide the cards inside it and stops them perfectly in place. It just feels right. Less Complex Than It Seems

After eight of the nine cards are utilized the round ends and players gain their income. Income boosts player’s Story Points for the next round (these are the currency for specific areas of the board), their coin, as well as provide one-time use story tokens to boost available resources. The main board is reset, the market row adjusted for the next era, and a new round begins. Upon ending the final round, players score their obtained Royal Court tiles, their contribution to the Requiem, and receive points for any leftover resources. A large vertical board with a hefty amount of beige and plenty of color highlights that pop into focus. Game Experience: The left-most Opus costs 3 Talent points (2 + 1 showing above the card) and 8 ducats. The middle Opus costs 2 Talent and 8 ducats. The Memory card to the right costs 1 ducat and 1 story point of any kind (shown below the card) Perform or Sell Music A Nearly Verbatim Transcription of the Author’s Most Recent Teach of Lacrimosa , Which It Is Not Necessary to Read in Its Entirety (Feel Free to Skim) but Does Offer Illuminations Regarding the Author’s Issues with The Game Pt. I: Tutto è disposto Once all players have taken their four turns, everyone cleans up. Players get new Story points, money, and other perks according to what they’ve put on their player boards, then remove all the Memory cards and shuffle for the next round.Before I explain this, we should get it all on the table, that’ll make the teach easier. I’ve got jobs for everyone, if you don’t mind. Mary and Susan, can you help me separate these cards by, I think the game calls them Eras, by the little roman numeral on that red shield in the middle of each card? Look out for the player crests, too. We’ll each get a set of those as our starting cards. Then again, Lacrimosa is such a predictable decision space that it doesn’t produce the circumstances for interesting turns. There isn’t much in the way of meaningful player interaction, so your plans can more or less proceed unaffected by the actions of those around you, and you know what cards you’ll have, so you can go ahead and do those things. The moments when the game came closest to sparking my interest were those turns where the draw didn’t quite work out, and I had to think on my feet. We’re talking at most two turns in every game, though. Now let’s look at buying Music. These have their cost printed on the top of the card itself, and there’s a little additional cost printed on the board. You pay the cost, you get whatever number of victory points are printed in the upper right corner, and then you add that piece of music to your collection. There are four different kinds of music in this, they are represented by different pictures. Those will matter from time to time. They could choose Sussmayer instead (upper tile, represented by single eighth note), but it costs 8 ducats instead of 4. Maintenance

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