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Posted 20 hours ago

The Silent Guides: How to understand and develop children's emotions, thinking and behaviours

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ZTS2023
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Predator is useless as we don't need delayed card draw. We do need damage, but the damage is 3 more than 2 Strikes. Useless. Louse (12.5% chance) - Same as the 2 louse encounters in the first 3, pretty easy, focus the red ones first and prevent damage. Mercury Hourglass - At the start of your turn, deal 3 damage to ALL enemies. Useful-ish for Silent because fights tend to take awhile, and lets you turtle up a bit better, but not really worth buying. Fungi Beast (12.5% chance) - Fairly easy fight, although is common to take a little bit of damage. Focus the lower hp beast first, or the first to buff, and be careful with the vulnerable the triggers when they die.

After dealing poison damage, the count will be reduced by one, and the enemy will be hit for this new amount the following turn. Poison can add up in a hurry, and can cause massive damage, with a small investment, if you can find multiple copies of cards like Catalyst.Red Mask - At the start of each combat, apply 1 weak to ALL enemies - Another relic that makes setup easier. Costs all of your gold to obtain. Usually comes very late, so if there are no other stores before the boss, or you have very little gold, I'd take it, but even with an upcoming store it's a decent relic for ~100-200 gold.

Runic Dome - Gain 1 energy at the start of each turn. You can no longer see enemy intents. This can be quite good if you're patient enough to read the AI of the various mobs or if you've played enough to know them. Even if you know the AI there is some level of randomness so it's still a disadvantage, but for certain fights it is the best energy relic. I personally just avoid it a lot because I'm too lazy to read the AI. Inside the room you will find an old man lying on the floor in the corner. Talk to him. He will give you a little time machine.Shiv - Probably the most obvious 2nd archetype for the silent. There are various skills/powers that generate shivs, increase their damage, or apply poison to them. Shiv has great potential with the right cards, but I personally rarely play it. However it's a bit too card dependent for my tastes, and while it can synergize quite well with poison, I personally find more success in focusing more on poison alone if I've already gotten poison cards. However you've got to work with what you're dealt, so if you get good shiv cards early before you see poisons, it's good to take them to see where it goes. However certain shiv cards are better early-shiv-build cards than others, so try and pay attention to that. I will go over this more in the card section, but basically the #1 shiv card that you usually can't go wrong with taking (especially in act 1) is Cloak and Dagger. However due to my relative inexperience with this archetype, my advice in this specific area may be a bit questionable, however I'll do my best to give my reasoning for why I prefer certain cards to others and you can decide for yourself. The Relic we get is Meat on the Bone (heals for 12 HP after every combat if you end combat with 50% of max HP or less). I'm a happy cat. Darkstone Pendant - Whenever you obtain a curse, increase max HP by 6. Pretty useless since you want to avoid curses typically. However you can remove the curses and retain the max HP, so it does make cursed events more appealing. Penetrate inside through the vent. Right away at the entrance you will see a red valve. Scroll it and go to the club. While there’s no secret effect besides an excellent damage buff, applying vulnerability to enemies can further increase our already incredible amount of damage, allowing us to deal nearly 50 points of damage with a single Blade Dance. We can find Wrist Blade as a reward for boss encounters or as a costly shop item.

Can be useful if you already have a lot of shiv/discard synergy and extra draw, or sometimes with dead branch. If you have the energy to draw cards and still play this your energy is probably better spent on playing the cards you're discarding. Perhaps if you could reduce its cost, but the upgraded shivs just do 2 additional damage each. Low priority upgrade. Go to the next room. At the entrance to the small bookcase is a corkscrew, grab it and go left to the fireplace. From the cabinet to the right of the fireplace, take books and put them in the fireplace. Use matches to set fire to books. A bonfire will light up the room. The book explores some neuroscience and psychological factors of the developing mind. Exploring topics such as; unconscious thinking, behaviours and habit formation; in an easy to understand way . It then offers practical ideas for the reader, using the 10 habits from My Hidden Chimp as examples. Mummified Hand - Whenever you play a power, a random card in your hand costs 0 for this turn - quite a useful setup card and allows you to take a lot of powers without too much detriment. Probably my favorite setup relic, and I will buy it if I already have ~3+ powers and there aren't better options available.While we can obtain relics like Meat on the Bone or Bloody Idol that can heal us after combat, we’re better off minimalizing our damage intake. If we find ourselves with extra health, I advise spending it in random encounters for relics and gold. The Power of Discard Now, we're praying this elite is Book of Stabbing, since that'll be ridiculously easy, or Gremlin Leader since that'll be less painful that Slavers by a little bit.

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