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Samsung C27RG50FQR - CRG5 Series - LED monitor - curved - 27" - 1920 x 1080 Full HD (1080p) @ 240 Hz - VA - 300 cd/m² - 3000:1-4 ms - 2xHDMI, DisplayPort - dark grey/blue

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We also did not notice any blurring on the Samsung C27RG50 if it’s running at 240Hz. The screen doesn’t require specialized blur reduction implementations such as ULMB, which is often required for VA models while also incurring an additional cost. TN variants are still faster in this regard, but the CRG5 blurs the lines in comparison. the equivalent of one to two frames at a 120Hz refresh rate - moderate lag but should be fine for many gamers.

Samsung C27RG50FQR user manual (English - 48 pages) Samsung C27RG50FQR user manual (English - 48 pages)

OMGPWNTIME said:I ended up buying this monitor because of this review, and I have to say I'm extremely disappointed in the G-Sync capabilities. It has terrible inverse ghosting/overshoot. This is with an EVGA RTX 2070 through displayport @ 240hz. The Samsung C27RG50 produces excellent color, starting with its 105% coverage of the sRGB gamut. You also don’t have to calibrate or even switch color temperatures, since the default profile already has a DeltaE of 1.5 which makes it comparable to some professional monitors. Color temperature is slightly cooler than the 6500K point, but it’s not noticeable and bothersome during use. The prof. industri standard is to calibrate a monitor towards 120 nits…..and I would personally appreciate a contrast quote on that level, instead of using something “stupid” like contrast at max screen brithness level……which nobody uses for prolonged work/gaming as that would burn the eye bulbs. And is why I think a 120 nits calibration is more usefull in a practical user setting! 😉 The effect is minimized greatly if you're getting over 200fps but in a game like The Division 2 where I hover in the mid 80's, it's unbelievably apparent and actually rather nauseating (not to mention unusable). Even in COD MW I'm getting ~160fps and the issue is still quite apparent, especially on the night missions such as 'Clean House'. Shades of green show it the worst, even at 240fps you can see the overshoot clearly. the equivalent of more than 2 frames at a refresh rate of 120Hz - Some noticeable lag in daily usage, not

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Though its pixel density of 81 pixels per inch (ppi) is a bit below our preferred pixel density (109ppi), the picture is reasonably sharp. Fine detail renders well in games, video and static images. Moving content is super-smooth, thanks to that 240Hz refresh rate. The bezel is nice and thin at just 8mm around the top and sides. The screen sits flush, so it looks frameless when the power is off. news at the default settings (in gamma mode 1), although there was some typical gradation in darker tones evident.

Samsung C27RG50FQR - CRG5 Series - LED monitor - Currys Business Samsung C27RG50FQR - CRG5 Series - LED monitor - Currys Business

The Samsung C27RG50 is a FreeSync gaming monitor, but it’s also G-Sync compatible so both sides of GPU users can use VRR. Games are smooth and buttery at 240Hz, but you need more than a decent GPU to run modern games at 200 FPS and above. Input lag sits at 4ms at 240Hz, so there is no blame delays or “de-synced” instances if you get fragged first. Thoughts on the Samsung C27RG50 There is lots and lots of free monitor tools available on the internet, so it should be easy to add more remarks about technical details in the perceived image quality, as the reviewer! But in reality, the Samsung C27RG50 does have decent build quality thanks to its durable materials and well-designed body. The plastics used are not brittle and there is no flexing, plus the seams match each other evenly. The stand also slightly wobbles, but it isn’t strong or noticeable enough to be a cause for concern.

Samsung C27RG50 Specifications

already know the gamma is quite a way off, and white point a bit too warm. There was no sign of any colour banding when testing gradients which was good in the 'normal' colour temp preset mode. The display was set with a modest 50% brightness which was Its also common to hear or read about complaints regarding the sharpness of full HD monitors in this size which equates to a lower pixel density the usual. However, we don’t think pixelation or fuzziness will be a problem if you sit at a moderate distance from the Samsung C27RG50. There is a bit of image softening, but it gets difficult to notice the more you focus on the game you are engaged with. A 5 sec. search took me here = https://www.testufo.com/ghosting (where there is multiple free monitor tests available)

C27RG50FQR | Samsung Support UK

The screen’s curve is gentle at 1500R. That sounds tight on paper, but in a 16:9 aspect ratio it’s subtle. You won’t really notice it during gameplay, but there is a slight wraparound effect. There’s no visible image distortion, but while the curve doesn’t detract from the experience it doesn’t add to it either. There is a fix, you have to make a custom resolution in NVidia control panel and set the refresh rate to 201hz. This model is also a bit bulkier than most monitors in its size class due to its more pronounced, 1500r curve. The device will take up almost ten inches of depth, so make sure you have enough space if you have a keyboard with a wrist rest. The Samsung C27RG50 is also lightweight, so it might make you feel that its fragile or brittle at some point. How does something like this get labeled as G-Sync compatible; the fact that you can physically enable the feature?

I ended up buying this monitor because of this review, and I have to say I'm extremely disappointed in the G-Sync capabilities. It has terrible inverse ghosting/overshoot. This is with an EVGA RTX 2070 through displayport @ 240hz.

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