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Feelings Blob Cards (Blobs)

£17.495£34.99Clearance
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The groups of Blobs on these cards are acting in many familiar 'human' ways: celebrating, worrying, feeling left out and supporting each other. Choose an negative emotion and talk about ways to speak to and support someone who we can see feels this way. Over 50 suggestions for use are detailed in the accompanying activity cards; including ways of using individual cards to facilitate discussion, identifying the positive and negative feelings of the Blobs shown on the cards, as well as combining cards to show more complex situations. The accompanying activity cards suggest several different ways of using the cards with individuals or groups to initiate discussion and reflection around emotions. If there are four people the maximum number of cards dealt may be 13 rather than 10, with three people you can go up to 17.

Perhaps the most widespread scoring method is to award 1 point for each trick won plus a bonus of 10 points for players who win exactly the number of tricks they bid. It keeps track of dealing, bidding, and scoring, with two bidding variations and three scoring variations, for up to 10 players with starting hand size up to 10 cards. Jokers could not be led (unless the player had no other cards) and could not be played in the first trick.

deals decreasing from 7 cards each to 1 card each, and one of the remaining cards turned for trumps. The game with this scoring method is often known as Blackout or Blob, because the scorer obliterates or blacks out unsuccessful bids, so that they become black blobs on the score sheet. Ian Long is an illustrator who has worked with Pip all of his adult life, drawing, creating and visualizing ideas that they have imagined together since the early 1980s. On the final 1 card hand, the players must each hold their card on their forehead, so each player can see all the other player's cards but not their own.

Individuals or groups can start discussions by identifying themselves, or others, with an individual or group of blobs whose actions or feelings represent their own. Some play for a single winner, who is the player with the highest score when the whole series of hands has been played. The player who has played the highest trump card, or if no trump was played, the highest card of the suit led, wins the trick.The Oh Hell Variations page in the Invented Games section of this site has a collection of Oh Hell variations contributed by readers.

OBJECTIVE OF OH HELL:Successfully bid the number of tricks they think they can take from each hand by taking that exact amount of tricks- no more and no less. As a teacher, I’m always eager to gain as much information as possible – to help my students reach their fullest potential!

After, the cards are shuffled, and dealt to each player one at a time until each has the appropriate amount according to the number of players.

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