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Games Workshop - Warhammer 40,000 - Orks: Beast Snagga Boyz

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Each time an attack scores a hit against a target unit, make a Wound roll for that attack by rolling one D6 to see if that attack successfully wounds the target unit. Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat. If your Warlord has the CHARACTER keyword he may be able to have a Warlord Trait (see Warlord Trait section on model’s faction page). Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour. Their favored weapon are harpoon-weapons dubbed "Stikkas", which is used to immobilize prey for the final blow.

If there are any enemy models within 1" of that Hatchway, your opponent can attempt to prevent the action from being completed. Within Beast Snagga society, one is not considered a proper lad until they sport a scar or some sort of injury sustained at the jaws of their Squigs.They aim to hunt the largest creatures and machines, ranging from tanks and monsters to even Titans. After Model A opens the Hatchway, it is within Engagement Range of Model B as the shortest distance between them passes through an open Hatchway and they are within 2" of one another.

Many Orks dedicate themselves to the pursuit of one obsession above all others, which for the Beast Snaggas is the thrill of the hunt. ORKS models from your army do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced. To make an armour saving throw, roll one D6, then modify the result by the Armour Penetration (AP) characteristic of the attack. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost.

Until the end of the phase, each time a model in that unit is destroyed, do not remove it from play. TARGET: One ORKS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down).

If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. The destroyed model can fight after the attacking models unit has finished making attacks, and is then removed from play.

This model has multiple options for both the squig and its rider, including arms holding a big choppa or slugga (with the other weapon stowed on the Nob’s belt), a choice of organic or bionic leg, and even different neck assemblies to portray the smasha squig with its head up or lowered mid-charge. Each mortal wound inflicts one point of damage on the target unit, and they are always applied one at a time.

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